| Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF’s grip on Mars. Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls. Carve your path through an ever changing landscape as you improvise your combat tactics -- mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF. Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes. |
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Join the Revolution
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| Review Date: September 21, 2009 |
| Reviewer: Timothy Medora, Phoenix, AZ |
It's not perfect, but this is the best game I've played in a long time. I'm sorry for the people who have had trouble with the stability of the software, because they are missing out.
The synopsis: Mars, in the future (less lame than it sounds). Your one-time liberators are now the oppressors, and a group of freedom fighters must once again rise up and take a stand.
I'll get my few complaints out of the way first. The story is a little corny, and some of the missions are repetitive. And like many games (especially those with console siblings), there's no quicksave. You're also forced to use Windows Live.
But the good...
- You can really, truly destroy almost anything of importance and it looks and feels real. By the time you are halfway through, you realize how natural it is and how much it could improve other games. I hope to see more use of the technology. Destruction is woven nicely into the storyline.
- It's long and you don't have to play it all in order. This isn't a game you finish in an evening or even in a day (unless I really missed something). Most missions are optional; you can swap between the main "quest" line and alternate missions.
- Strikes a great balance between a FPS (though it's actually 3rd person) and a mild role playing game like Fallout and a driving game like GTA. You can customize your weapons a bit, but it's never tedious. You can do missions to increase your wealth and buy more weapons. You can steal or borrow any car you want.
- Vehicles, especially the ones you can use in combat (which is most of them). Tanks, robots, garbage trucks, you name it.
- Backpacks! The single player only allows one backpack (the jetpack), but multiplayer has a couple more to choose from. The jetpack itself is just fun and allows missions to be played creatively.
- Voice acting and cinematics are high quality. I didn't care for some of the accents (they sounded cliched), but there is a ton of voiceover and dialog.
- AI was solid, though you are pretty much killing the same couple of enemies over and over. Some of the missions are challenging enough you won't care; these enemies know how to fight. They'll hide, sneak up on you, use mounted weapons, chase you, etc.
- The ultracool Nano rifle. Easily my favorite weapon.
- Loads of statistics to geek out on, like total damage, kills, deaths, favorite weapon, etc.
- Without a quicksave, you really have to focus and look for little tricks, shortcuts, and logic puzzles. This makes it 1) rewarding at times and 2) pulse-pounding, because one death can set you back 10 or 15 minutes of grueling play and moving almost non-stop is often key.
- This is a chapter in a story, and while it stands nicely on its own, it has strong and cohesive ties to the original story (Red Faction, released around 2000/2001).
In summary, a thoroughly enjoyable way to kill time.
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RF:G Best on PC... OF COURSE!
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| Review Date: October 14, 2009 |
| Reviewer: P. Ciola, |
If you have a half way decent system (dual core or better) and at least a Geforce 8800GT video card (priced less than $100.00 these days) you should be able to run this game with no problems. You may get a little slowdown when there is A LOT of destruction going on the screen at once but that's about it. I bought 2 copies of this baby (one for me and one for my son) and I played it from beginning to end and enjoyed every minute of it. If you have worries about GFWL then don't, it has been revised throughout the years and it now works flawlessly. I actually LIKE it when a game uses it, hopefully it will catch on with more titles eventually.
RF:G has one thing no other game has ever accomplised... TOTAL DESTRUCTION of buildings & vehicles in a very believable manner. I was amazed on how well the developers pulled it off!
I'm really hoping this game sells well on PC so we can get the next title when it is inevitably released.
If you like shooters then get it, you will love it!!! |
great open 360 envirment
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| Review Date: February 6, 2010 |
| Reviewer: Cathy C. Cochran, north west usa |
| lots of missions, you get to pick the ones you want to do. a very good open enviverment |
WORKERS OF THE OUTER WORLDS: UNITE!!!
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| Review Date: September 24, 2009 |
| Reviewer: NeuroSplicer, Freeside, in geosynchronous orbit |
The original RED FACTION did not only break new ground and bring a number of innovations to the FPS genre - but it was also GREAT FUN to play. It was the first game, if I remember correctly, that incorporated damage to the environments that was not just for effect but played quite an important role in the story. Now, its sequels... well, succession in times of revolution is never easy.
Like any revolution, RED FACTION (III): GUERRILLA, strives to overcome but falls victim to harsh realities - and some bad decisions. But there are also a lot of sparks coming out from under this hammer.
First off, this game tries to be too many things at the same time. It has missions and you get to augment your weapons - but it is clearly not a cRPG. And you get to explore and shoot - but, even if you will find yourself in some hairy situations, the moments of adrenaline rush and intensity are rare. Early on the weapons get too powerful and the importance of explosions overtake the gameplay. Do not get me wrong, I love the smell of a singularity bomb in the morning as much as the next guy - but you CAN have too many explosions.
Oh, and how come one can blow up building and vehicles sky high but the surrounding rocks remain intact? And while I am poking plot holes: where is all the oxygen coming from since Mars seem as barren as a red desert?
Now, unless the hero were to wear armor we would love to see, why was there a need to go from an FPS to a Third-Person Shooter perspective? There have been TPS games that work great (the excellent MAX PAYNE series spring to mind) but more often than not, the over the shoulder camera ruins the immersion - not to mention your aim.
Finally, there is the issue of graphics. I have an 8 months old system at home (i7 920, nVIDIA GTX260, 3GB of RAM, WinXP), yet, even when all parameters were all maxed out, the graphics were not crisper than HL2 (a 5 year old game). I understand that there are way more particles on the screen and the physics of their explosion would make the game unplayable in 2-3 year old systems but I expected more effort on that department.
On the other hand, driving is great fun! A-la GTA, you can hijack almost anything: from personal vehicles to huge utility tracks. And then there are walkers you can augment. And you can drive them almost over or through everything. The most sturdy of them will take quite a beating before dying on you so I really enjoyed walking or driving through walls and demolishing buildings. Who needs a map if you can plow a path straight towards your destination?!
Did I mention explosions? True, they are a bit excessive, yet there is no denying their fun factor! And what I found particularly impressive is how the choice and design of weapons stay within the story of miners revolting on Mars.
Another piece of good news: the game may not be DRM-free (it is protected by Impulse and Windows LIVE online saves) but it has neither any malicious form of SecuROM nor does it require any type of activation.
RECOMMENDED. |
Good stuff
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| Review Date: September 18, 2009 |
| Reviewer: P. Namakydoust, |
The game runs excellent on my pc (Q6600, 9800GT, 6Gb RAM, Vista x64), and I have not encountered any major bugs. Sometimes the destruction effects can be a bit awkward, like when a huge building is being held up by one little pillar, but that doesn't happen too often. I turned off AO because I really couldn't see a difference in image quality and it was making me lose a few fps. The 5.1 sound thing doesn't bother me because I play with crappy headphones, so it didn't hurt my personal evaluation of the game. However, I believe it IS a problem that needs to be adressed by the developers.
The graphics, while good on a technical level, aren't very inspired. I feel like they wasted the Martian setting. It looks like Arizona with futuristic cars. They could've had more outlandish landscapes.
Other than the somewhat mediocre presentation (mediocre in terms of art direction, not technical design), I love the game. The protagonist is a likeable guy, and the story missions so far have provided nice variety. The destruction is not just a gimmick. It's extremely satisfying and never gets old. While the missions usually focus on destroying a structure, there are just so many way to do it. Also, other than the limits placed by the environment, there really is no set path anywhere. One mission asked me to track a marauder through some buildings. Instead following the winding rooms and hallways, I just smashed a straight path through with the hammer.
Overall I think it's an excellent purchase for the price, and hopefully the sound issues get patched up for those of you who want to enjoy it in 5.1. |
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