Excellent expansion
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| Review Date: September 28, 2006 |
| Reviewer: J. A Magill, Sacramento, CA USA |
Long term civ fans may groan when an expansion appears, offerings to previous games in the series having offered little in the way of interesting play, but merely offered a few ornements like a new civ or some new units. Not so with Civ 4: Warlords. Of course this offers the usual, a few new civs like Koreans, Vikings, Carthanaginians, and the return of the old favorite Zulus, but that is what makes this a worthwhile expnasion. On the side of the mundane and worthwhile, the game now does things like dispalys the odds for each encounter when you attack, a useful addition to learning players. Of strategic interest the game gives each civ a unique building, really a variant on a pre-existing structure, but a wrinkle that will give players some food for thought.
Where the expansion really shines is on the creative side. The designers truly went out of their way here. THings like the chance to play the barbarians -- a faciniating idea that gives interesting perspective -- or highly creative scinarios such as one being the mongols in the conquest of asia where you have no cities and develop techs through conquest -- an excellent strategic metaphor for nomadic expansion.
Overall, those who did not like civ 4 should not bother. But for those who found them perpetually moving their cursor for "another chance" this game proves well worthwhile. |
Civilization IV just got better...
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| Review Date: November 9, 2006 |
| Reviewer: Chad J. Zepeda, Goshen, IN USA |
| I love this upgrade! There are significant advantages this game allows with new wonders, if you build them first. I love the addition of Warlords, who are famous people that allow you to build military units faster, or with more experience, or they can also give established units a large experience boost. The addition of other leaders and cultures is nice also. Well worth the money! |
Warlords is a very worthy expansion pack
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| Review Date: August 28, 2006 |
| Reviewer: David M. Fowler, |
| This expansion offers much more than some new civs. The new diplomatic options regarding vassal states and captiulation expand your strategy options beyond wiping out an opponent. All civs get the trebuchet and trireme units (early naval unit for fighting galleys). There is now a stable building for mounted units, new wonders, new leaders, unique buildings for civs, etc. These additions make the gameplay more challenging and fun. I am glad I purchased this pack! |
sid meier's rocks again.
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| Review Date: October 28, 2006 |
| Reviewer: wolfeman, |
| Although some would find that the expansion pack was just more of the same I would say to them don't buy expansion packs if you want a different game. The expansion did just that it expanded the story line with more cultures and a few more characters. It took out all the flaws of the original and built a better world. For me it was fun, rewarding and a great game. It has true playback qualities and I play it as often as I can and never seem to tire as it always seems different. Great game wish all games had this depth. |
Enhanced my gaming experience
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| Review Date: January 9, 2007 |
| Reviewer: Maury A. West, |
| This expansion pack adds new dimensions to the orginal game in the form of new military units, wonders, buildings and leaders. More attributes are ascribed to the leaders as well. There is a shift of emphasis toward military action lacking in the core Civ IV game. |
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