Dial Up Gaming

The Lost Crown: A Ghosthunting Adventure
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Retail Price: $29.99
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Computer games have come a long way since electronic checkers and the like. Today, we’ve got computer games that would put some 21st century movies to shame and interest in online gaming is catching on like some kind of crazy fever. Once dominated by males aged 25 and older, today’s gaming generation includes mom, sis, aunt, even grandma and grandpa! If you think you’ve caught the online gaming bug, and you’re thinking about becoming a participant, don’t even think you can join in on this online fun using a dial up Internet connection!

Part of the fascination with online gaming lies in its speed. During play, online gaming becomes a virtual world and in order to project a sense of reality into the mix, its games are fast, its movements are smooth, and its sounds are as realistic as we hear them in the natural world. Sitting in front of an online game, and actively participating in one puts the player in another world – a world that’s so different, so cool, and so real.

No, we’re not talking about a super-fancy version of checkers or backgammon. We’re not talking about a visually rich game of tic-tac-toe. We’re talking about full-fledged networked or multiplayer gaming that allows anyone to entertain themselves and hoards of others across the world at the same time. Multiplayer games play over online but trust us when we say any old Internet connection won’t do.

If you want to get in on this craze, you’re going to have to ditch the old dial up connection that you might have and get into broad band. A broadband Internet connection will give you the ability to send and receive highly detailed and realistic imagery at an appropriate speed. It will give you the means to watch videos in real time, and it will allow you to experience speech as if each and every other player were speaking to you directly.

A dial up Internet connection just can’t handle this kind of fun, but you can get a broad band connection just as easily. For the techies out there, broadband is a type of data transmission in which a single medium (wire) can carry several channels at once.  For the rest of us, broadband is an Internet connection that allows several people to send and receive data at the same time. A dial up connection doesn’t do that. A dial up connection can either send or receive – but it certainly can’t do both. Let’s talk about Broadband ISDN for a minute.

DSC_0588ISDN stands for integrated services digital network and it can transmit transmitting voice, video and data over fiber optic telephone lines at about 64 Kbps (64,000 bits per second). Most ISDN lines offered by telephone companies give you two lines at once, called B channels. You can use one line for voice and the other for data, or you can use both lines for data to give you data rates of 128 Kbps, three times the data rate provided by today’s fastest modems.

Broadband ISDN – a combination of regular broadband and ISDN can transmit voice, video and data over fiber optic telephone lines at about 1.5 million bits per second (bps). It’s a much faster connection than either broadband or ISDN alone! If your ISP offers Broadband ISDN, ask for it – your online gaming adventure will be the better for it.

Date: Saturday 3, 2009

Category: Gaming News

Master of Orion 2: Battle At Antares (Jewel Case)

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Master of Orion 2: Battle At Antares (Jewel Case)
 
Manufacturer: Atari
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Forge an empire to span a universe. Colonize unknown planets and trade with other races for their knowledge. Conquer alien star systems by war or diplomacy to secure their resources. Only then can you guarantee your galactic supremacy. Multiple game settings let you select such factors as your adversaries' intelligence, the size and age of the galaxy, and the level of civilization. There are multiplayer options for up to eight players. You can play using modems, a network, a hot seat, or TCP/IP. The game also includes 13 predesigned races, each with its own abilities, and the means to create your own.

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The power of the ancients is now yours to command..
 
Review Date: November 9, 2000
Reviewer: Yossarian, Durham, NC USA
This game is wonderful. Those of you who played the original MOO will find gameplay similar but with expanded options, while folks new to the series will likely enjoy the politicking and pestering that goes on in the average game. A few general comments and then some specifics:

MOO:2 is a galatic strategic adventure game. You pick from one of nearly a dozen races, each with its own benefits or drawbacks (The klackons, industrious space-ants, excel at production but are as dumb as bricks; ethereal Psilons float about learning with amazing rapidity but struggling to produce the ships necessary to defend themselves, while charming and wily Humans play folks against one another). A new feature allows you to customize your own race from the scores of options characterizing the pre-packaged ones. Want enormous planets? Make your race Aquatic and Subterranean. Insanely productive? Cybernetic, Tolerant (ignores pollution effects), +2 Production. The possibilities are staggering, and by buying a lot of negatives, one can afford an equal number of wonderful positives.

Each star system, unlike MOO:1, has a number of planets, most of which you can land on initially. Unlike MOO:1, you will not need to learn different _types_ of colonization for different planets (radiated, barren, toxic, etc.). However, you still need to research how to make them more fruitful. Along the way you receive the option to hire both planetary governors and ship leaders, effectively Heroes for your forces. Placing a good planetary leader in a system with a half-dozen habitable planets can double your empire's food, research, and/or industry production.

Other additional features such as multiple 'special' worlds guarded by nasty beasts, in addition to Orion itself, as well as the ability to purchase (eventually) robotic workers allows for great customization, and lets races rebound from setbacks. MOO:2 even allows you the option to let the computer calculate all the fleet battles nearly instantly, so you don't have to sit through a 2 hour fight involving stasis fields and boarding parties. However, you may only choose this option _before_ starting a given game, and cannot turn it off afterwards. Long fights may get annoying, but I find it far more useful to know _why_ you lost, not just that you did.

All in all, MOO:2 is a very engrossing strategy game, particularly for sci-fi buffs. Note however that while it has aged well, you may need to turn down the graphics accelerator on your computer to keep it from freezing up if you have a new one. Details on how should be included in the help files that come with the game.

Civilization in the Stars
 
Review Date: December 29, 2000
Reviewer: W. Kepley, USA
I purchased this game well over three years ago. It still is one of my favorite games. I always go back to it for a good time. MOO2 is one of those games that you aren't guranteed to win just because you are playing. If you don't carefully balance production, ship-building (you have to play tactical combat rather than strategic), and expansion, the AI will stomp a mudhole in you. If for that reason alone, the game is great. It is never the same. Each of the different races CAN win, but I'm sure you'd like to create your own race. You have to get this game, it will never play the same twice. You'll lose more than once; it's great. Especially today, I bought it when it first came out... Now it's a bargain and a steal... If you throw in for the "Official Strategy Guide" you have it made. The Strategy Guide won't help you win, but it can help guide you in the right direction. Enjoy !!
Deserves to be #1 Game of All Time
 
Review Date: October 22, 2000
Reviewer: , Harrisonburg, Virginia United States
MOO2 is (almost) everything that a serious sci-fi gamer like myself could want in a game. But let's break it down, shall we?

1.)Combat-The only flaw in the game occurs here. Ground battles are not fought and commanded by the player; the results are dice-rolled with modifiers. Being a fan of RTS like StarCraft, I would have much preferred to personally lead my armies to sweeping victories. Aerial combat, however, is acceptable, if not amazing. You should also be able to give orders to groups of starships. During one titanic battle, I actually took an hour for my first turn, there were so many ships and so many targets.

2.) Diplomacy-The one little flaw in this is the multi-player facet, in which you can't simply "chat" with other players. Otherwise, very practical. I especially enjoy the "Threaten" option as a way of bullying smaller empires into giving me some tribute. New players, keep in mind-it's VERY hard to bluff with this.

3.) Economics-Again, a very practical, realistic approach was taken to this. You can conceivably build one of each building you've researched on a planet, but the maintenance costs drives your taxes to new heights so you can stop yourself from going into negative values. This was my only recurring nightmare until I realized my flawed startegy, and began using some planets as foodstuff-producers and others as industrial magnates.

4.) Science-Research of new technologies is what will really tilt the game in favor of one race or another. "Creative" races have an extreme advantage in that they research every possible venue in a field, whereas normal races have to pick one and "Non-Creative" races don't even have a choice. I tried playing with a regular race once, and it was tough enough even on "Easy" that I decided to stick with "Creative" races.

5.) Spies-My one argument with the spy system is that, like ships and buildings, you have to "build" spies, whereas in the first one, that sort of micromanagement doesn't take place. You just say, "Ok, spy on them." Otherwise, it is an excellent engine with little room for improvement.

6.) Overall-Like I said above, a Must-Have for any hard-core gamer. But unlike games like The Operational Art of War and Jane's Fleet Command, MOO2 has a good re-play value. The amount of variety you can introduce by changing the variability in using the race-customization engine, number of races, the size of the galaxy, the difficulty, and the starting tech level all contribute to the game so that no two games can ever really be alike. I've had this game for years and keep coming back for more.

Simply the best game of its genre
 
Review Date: September 28, 2001
Reviewer: Michael J. Lamb, Los Angeles, CA
This game, and the first, are just simply the best turn based space based strategy games ever! By today's standards, the graffics are dated, but this game was never about pretty screen shots, it is about solid strategy and resource management.

What is the greatest feature of this game is re-playability and customization. You have (if I recall) ten races to begin with, all with different inate abilities, e.g. research, ship combat, ground combat, omniscience, trade, diplomacy, etc., and if that is not enough, you can make a custom race.

Besides the different races' abilities, there is the aspect of ship design, perhaps my favorite. You can come with an infinite number of ship design combinations, anything from size, shape, the number and types of weapons, direction of fire, sheilding, armor, tractor beams, and so on. I also love that as your technology increases you can make modifications to your existing weapons, e.g. shield or armor piercing, auto fire, continuous.

Finally there is the aspect of randomization. Every new game starts with a new map of the galaxy, making the strategic considerations different every time. There are also random events, good and bad, like earthquakes, space monsters, space pirates, plagues, shifts in orbit, industrial accidents, super novas, attempted assinations, weddings, and the list goes on and on. Also, in Moo2, the Antarans attack you randomly, and there is a final show down with them on their home turf (alternate dimension) as an alternate game end to conquering everyone or being elected to "master of the galaxy."

I am leaving some things out, but trust me on this one, even though this is an old game, if you do not own it, buy it. My only question is WHERE IS THE SEQUEL?!

I'd buy it again if I lost it.
 
Review Date: July 10, 2001
Reviewer: , Marianna, FL USA
The thing I love the most is designing the player races and designing ships. You can play dozens of games with totally different strategies each time. Flexible ship design. Tons of research topics with none that are pointless. Sometimes combat in a really big game with tons of ships can get mundane but there's a autocalculator that is very fair and won't cheat you. Great graphics(especially the female warrior race ; > I haven't been able to get a multiplayer game started on LAN or through player matching though, I'm not sure what I'm doing wrong, I'm sure it'd rule if I could though. But I kept going back to this game again and again because it was a new experience everytime I played.

Date: Saturday 31, 2009

Category: Strategy Games

Freelancer (Jewel Case)

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Freelancer (Jewel Case)
 
Manufacturer: Valusoft
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Product Description

Freelancer knows how to rule the Universe! Freelancer delivers the exact combination of addictive and accessible gameplay that the genre has needed for a long time. Gamespot

Product Details

  • Experience a vast, open-ended universe filled with an infinite number of adventures
  • Experience endless action as you make your way through 48 known star systems and 38 different levels.
  • Money makes the world go round. Mining planets churn out valuable minerals, agriculture planets cultivate grain. Secure the best trade routes and reap the profit.
  • Greed, morality, compassion, anger... whatever motivates you, the dynamic universe will respond. Take the first step. The universe is waiting.

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Date: Friday 30, 2009

Category: Strategy Games

Civilization 3

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Civilization 3
 
Manufacturer: Atari
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Sid Meier's name is synonymous with outstanding games, particularly turn-based strategy games. From the original Civilization to Colonization to Alpha Centauri, Meier has been behind some of the best games ever made. Now we can add Civilization III to the list. The third installment in Meier's signature series offers all the outstanding gameplay featured in the first two games while including new features and refinements that keep the series fresh and engaging.

Civilization III offers 16 playable civilizations, and each has its own strengths and bonuses. The game begins in the year 4000 B.C., when your civilization is nothing more than a primitive tribe, and each turn progresses the game forward in time. You manage growth, military production, city development, diplomacy, and scientific research as your civilization grows from a single village to several towns to a continent-spanning metropolitan sprawl. The fun is in deciding whether to research writing or the wheel, whether to build a musketeer to take out an encroaching enemy pikeman or direct your city to work on the culturally significant Sistine Chapel. There are five ways to win the game, ranging from wiping out the other civilizations with military power to defeating them through cultural dominance, which is one of several new victory conditions.

Fans of Meier's other turn-based games will find the same addictive gameplay present in Civilization III. Building off the gameplay are several new additions, specifically the new cultural rating and the new resource management options. Every turn, each civilization earns culture points based upon how many wonders and other culturally significant structures are built within its cities. The higher the culture rating, the faster your civilization's borders grow. If your border extends to an enemy city, it's possible to capture that city without shedding any blood; the city's citizens will be attracted by your culture and willingly rebel.

The other big change is that you must collect raw materials in order to build certain units. For example, oil and rubber are required to build modern units, and if those resources aren't within your territory, you'll need to negotiate with other civilizations for them. And because the game's negotiation process is very deep and involved, you may find yourself cut off from key raw materials if you're at odds with other civilizations, which, in turn, will weaken you militarily.

The AI powering rival civilizations is quite good, and is capable of negotiating complex arrangements with both your civilization and other civilizations. These negotiations run from simple trade agreements to complex mutual protection pacts, and it's not uncommon to find an enemy civilization taking steps to isolate you from the rest of the world.

There are a few minor issues with the game, most notably with unit imbalances and the tedious endgame, which can drag on forever. These are minor problems, however, and don't detract from the overall experience. Fans of Sid Meier's other games, or anyone looking for a fun and challenging gaming experience, owe it to themselves to pick up Civilization III. --P. Meyer

Pros:

  • Enemy AI is very impressive
  • New additions really add to the experience
  • Very addictive gameplay
Cons:
  • Some unit imbalances
  • Endgame is a little long-winded

Product Details

  • Rewrite History with the Greatest Game of All Time! Product Information The Civilization Legacy:  SidMeier created the original Civilization computer game in 1990. Civilizationinstantly set the standard and defined a new genre of empire-building strategygames and is still recognized as one of the greatest games of all time. The gameis an addictive blend of building, exploration, discove

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Date: Friday 30, 2009

Category: Strategy Games

VISIONMAN Watercooled Gaming System Core 2 Duo E8400 – WGMI-2NG720

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VISIONMAN Watercooled Gaming System Core 2 Duo E8400 - WGMI-2NG720
 
Manufacturer: VisionMan
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Date: Friday 30, 2009

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