Sins of a Solar Empire – Game of the Year

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Sins of a Solar Empire - Game of the Year
 
Manufacturer: Stardock
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Product Description

Command vast fleets of ships and a growing empire in Sins of a Solar Empire, the latest game from publisher Stardock Entertainment. Sins of a Solar Empire combines the depth of 4x gameplay with the action of real-time strategy to create an epic and immersive experience for players. Players will colonize worlds, develop extensive trade networks, conduct research and diplomacy, and build fleets as they fight to control an immense galaxy using one of three distinct races. The first PC game to merge 4x gameplay with real-time strategy, presented in a full 3D engine where everything is rendered to truly epic scale.

Product Details

  • Choose from Three Unique Races
  • Explore the Epic Scale of a Dynamic Galaxy
  • Conquer and Colonize Vast Worlds
  • Customize and Improve Powerful Units
  • Take on Multiple Roles

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Customer Reviews

IN SPACE NO ONE CAN HEAR YOU END YOUR TURN...
 
Review Date: July 14, 2009
Reviewer: NeuroSplicer, Freeside, in geosynchronous orbit
This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.

In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.

This concept-blending is new, so expect a slow learning curve - it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.

There are three different factions to choose from (financiers, technologists and psitecs) - yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the patch gets prepared.

Quick and constant exploration is not only encouraged by a necessity if one wants to survive - let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point - since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line - and leave you with such a French feeling...

The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!
What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!
SUPREME COMMANDER was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield - not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.

On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility. Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.

HIGHLY RECOMMENDED!
Fantastic Game: It will keep you occupied for quite a while!
 
Review Date: August 13, 2009
Reviewer: Paul J. Kroeger, Dallas, TX USA
This game is really fun. The scale is massive and it really delivers when it comes to mixing 4X gameplay with real-time strategy. This game could be a real nightmare if it weren't for the highly streamlined interface. When you are battling with hundreds of ships over a hundred planets and several star systems, a good interface is vital. Sometimes in the larger games, it gets just a little bit clunky, but not to much and I can't think of any way to refine it. The research trees and different units make each of the three factions different enough to require slightly different strategies, but not different enough that you struggle to understand each faction. The core gameplay concepts remain the same through all factions and no faction is a "skirmish faction" or "tank faction". The research trees contribute greatly to keeping you engaged throughout the game because you will not unlock all of the research until later in a long game. Also, while all factions gain most of the same capabilities in the end, it takes longer for some factions to research some technologies and they get units in different orders. An average game takes at least 4 hours for a small game in my experience. You can play for four hours or thirty minutes.
The game specializes in scale. In the beginning, you start with just a planet and the priority is to get a few more planets and slightly upgrade your existing colonies. You also get a good scale of units, too. At first, you start buying a few light frigates, which seem large at the time. As you progress, you get capital ships that hold several thousand people each and look amazing. Then you get more ships and your fleet gets even larger. In longer games, you will run into giant battles that could have been taken from a high production value science fiction movie like Star Wars. You feel like you are the director. That is what makes this game so fun.
I wish I hadn't waited so long to play it
 
Review Date: September 14, 2009
Reviewer: Mike, Boise ID
A steal for the price. Awesome game. I saw this on the shelves when it came out and by looking at the box I thought it was just another space strategy game, i was wrong. It wasn't until I read online a while later that it was game of the year, so I decided to pick up a copy and I am glad I did. It did take a game or two to really catch on to it and get used to it but after you do it is really quite easy to play, and become more entertaining and fun with each play. The games can last quite a while so I save them and continue them throughout the week (thought you could finish one if you had 3+ hours to play). It has a great balance of action and strategy and I am really looking forward to playing it with friends. I would not compare this to the Homeworld series as other reviewers have, it is not a tedious game. "Sins" has something for everyone and I would highly recommend this for gamers of all types.
Hell yea!
 
Review Date: October 13, 2009
Reviewer: Pyropet,
This was worth my 15 dollars. It's fun, innovative, and gives you the feeling of god after you nuked that planet. It's a huge scale RTS/4x a lot like civlization, Empire at War, Homeworld, etc, but it's kept very simple with the empire tree. Sure it's a bit boring building up your fleet, tech trees, and such, but when you do get that kick ass fleet and burn the enemy, it makes it worth the wait. However, it's a bit iffy. The tutorials are somewhat useless and not very detailed. You should still play it, but still. There are also diffrent ships from each race that are overall the same thing, just diffret designs and names. however, overall, the soundtrack is good, the graphics are gorgues going into the detailed ships, and the good ol, aliens! Kill em all! I rather have a cohernet story, but it works.
OK
 
Review Date: December 19, 2009
Reviewer: Daniel J. Hicks, Dayton, OH
I'm a big technology fan, so this game was a little disappointing. I would much rather go back and play Master of Orion II or Alpha Centauari. The dynamics of the game are better, but I enjoy a different type of play.

Date: Monday 31, 2009

Category: Strategy Games

Dora 2 Pack

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Dora 2 Pack
 
Manufacturer: Big Island Publishing
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List Price: $9.99
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Product Description

Dora and Boots need to return her books to the Library, and they need your help to get there! Along the way, you'll help them solve problems, figure out puzzles and play games with their friends Benny the bull, Isa the iguana, and Tico the squirrel!

Product Details

No details are available for this product

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Customer Reviews

Date: Monday 31, 2009

Category: Adventure Games

World of Warcraft

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World of Warcraft
 
Manufacturer: Blizzard Entertainment
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List Price: $19.99
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Product Description

World of Warcraft didn't invent the online role-playing genre, but it certainly benefits from the missteps of other titles that have come before. A mind-boggling array of improvements in graphics, gameplay, networking, and interface--really every category--makes this game the crown prince of the genre, a great starting place for newbies, and a challenge to any other MMORPG currently in the works.

Inside the human camp
The game's beautifully rendered locations are filled with small details, such as flying birds and flowing water.
A History of Conflict
WoW takes place just four years after the real-time strategy Warcraft series, which chronicles a 25 year struggle between the Alliance (humans, dwarves, gnomes, and elves) and the Horde (orcs, tauren, trolls, and undead). Even though there's tons of accumulated story to the series, new players should not be daunted. The background is there for you to explore, but you don't have to tread a lot of Azeroth history to get into the action.

The makers boast 2,000 existing quests with more being added, many of them noncombat in nature.

The game looks magnificent. There's plenty of detail and variety to the landscapes and interiors, and the artwork has a refreshingly playful style. There's not a lot of variety in the character creation process, but with all the skills and proficiencies to combine in the game, WoW focuses its customization not on the appearance of your character but rather on the character of your character. The game lets you adopt any two trade skills, regardless of character race or class, and combine those skills in useful ways. If you choose skinning and leatherworking, for example, you can fashion bags from the carcasses of monsters you defeat, which will allow you to carry even more inventory items.

Expanded Commerce
You can sell the items you make, find, and loot through a variety of outlets. Like any role-playing game, WoW has merchants who will buy your cast-off items for fixed prices, but you can also sell to other players at your own price through in-game chat or by leaving it with one of the auction houses located across the map. This virtual free market is a game within the game, like Monopoly somehow inserted into the middle of Chess. Heck, you can even send items C.O.D. to other players via the game's mail system.

In-game quest log
The game's Quest Log keeps track of up to 20 quests at a time.
In other online role-playing games, starting players have to invest dozens of hours whacking at small prey and doing other odd jobs one at a time to gradually "level up" to more interesting challenges. WoW lets players accept a variety of quests--up to 20 at a time without penalty for abandoning any of them before they're complete. The makers boast 2,000 existing quests with more being added, many of them noncombat in nature. Where some games only grant experience through battle, WoW grants experience for exploring and fulfilling quests too.

A Level Playing Field
There's also a built-in handicap for casual players where your character enters a rest state when you log off from the game. The longer you're logged off (up to a week), the bigger the experience bonus you'll get when you return to battle. An enemy tagging feature--the player who lands the first attack on an enemy claims the loot for himself or his party--prevents onlookers from swooping in and pilfering items from a monster that you brought down. That resolves a common complaint of other titles.

WoW interface
Icons and pop-ups help put complex controls easily within reach.
Most games severely penalize players when they die in-game, usually by shaving experience points, funds, or both. In WoW, death just relocates your ghost to the nearest graveyard, and the only penalty is the time it takes you to get back to resurrect your character's corpse.

All of this makes for a very complicated game, but the well-designed interface puts all the game's elements into icons either visible framing the action or within a simple keystroke. The enemy's artificial intelligence is quite strong too: Monsters will join nearby fights to aid their comrades, switch targets strategically midbattle, and ambush players. The map system fills in details on places you've visited, so you always know where you are and where you've been.

Overall, World of Warcraft is a game that's easy to learn, challenging to master, beautiful to watch, and tons of fun to play. --Porter B. Hall


System Requirements
Minimum Recommended
Operating System PC: Microsoft Windows XP or Windows Vista (with latest Service Packs)
Mac: Mac OS X 10.4.11 or newer
CPU PC: Intel Pentium 4 1.3 GHz or AMD Athlong XP 1500+
Mac: PowerPC G5 1.6 GHz or Intel Core Duo processor
PC: Dual-core processor, such as Intel Pentium D or AmD Athlong 64 X2
Mac: Intel 1.8 GHz processor or better
Graphics Hardware PC: 3D graphics processor with Hardware Transfor and Lighting with 32 MB VRAM, such as an ATI Radeon 7200 or NVIDIA GeForce2 class card or better
Mac: 3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM, such as ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better
PC: 3D Graphics processor with Vertex and Pixel Shader capabilities with 128 MB VRAM, such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
Mac: 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM, such as ATI Radeon X1600 or NVIDIA 7600 class card or better.
Memory PC: 512 MB (1 GB for Vista)
Mac: 1 GB
PC: 1 GB (2 GB for Vista)
Mac: 2 GB
Hard Drive Space 15 GB of free space
All Platform Requirements Keyboard and mouse, required for controls. Other input devices not supported. Active broadband Internet connection required to play.

Product Details

  • This game requires a monthly fee, and an internet connection to play
  • Create and customize your own hero from the unique races and classes of the Warcraft universe
  • Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands
  • Visit huge cities and delve through dozens of vast dungeons
  • Adventure together with thousands of other players in an enormous, persistent game world

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Customer Reviews

Date: Monday 31, 2009

Category: Adventure Games

The Sims 2 H&M Fashion Stuff

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The Sims 2 H&M Fashion Stuff
 
Manufacturer: Electronic Arts
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List Price: $19.99
Sale Price: $28.95
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Product Description

The popular European fashion retailer that is taking the US by storm with its trendsetting contemporary fashions is now coming to The Sims 2! Your Sims can choose from cutting-edge men’s and women’s clothing including dresses, jeans, and other outfits, complete with accessories—all inspired by real H&M designs. They can also design their own H&M store environment with retail décor items including mannequins, clothing racks, cash registers, and a fitting room. Then your Sims can showcase their up-to-the minute clothing line with a fashion show, complete with fashion runway. Update your Sims’ wardrobes, design fun and trendy H&M stores, and let them put their fashion foot forward on the fashion runway!

Features:

  • Find Your Summer Look—Dress your Sim in a stylish ensemble showcasing the vibrant colors that are all the rage this season! Then complete your Sim’s look with coordinated accessories.
  • The Go-To Place for Hot New Trends—Design your own H&M retail environment, or use new store-themed items to build an intimate H&M boutique for more sophisticated citizens.
  • Spotlight the Top Fashions—Design a runway and host a couture show featuring all of your favorite H&M styles.

Dress your Sims to impress
Items:

For Her—Cool and casual Capri pants paired with a breezy tank and strappy sandals take your Sims from poolside to lunch date with ease and style.
For Him—Your Sims are ready to roll in cuffed black denim and a chocolate brown buttondown shirt. Complete the look with trendy canvas sneakers and a stylish tie.
For the Shop—Showcase your Sims’ H&M fashions with focused retail lighting and this red-striped drape as a simple backdrop.

*Requires The Sims 2, The Sims 2 Special DVD Edition, or The Sims 2 Holiday Edition to play.

Product Details

  • Find Your Summer Look - Dress your Sims in a stylish ensemble showcasing the vibrant colors and bold accessories that are the latest trends this season!
  • Design a runway and show off all of your favorite H&M styles
  • Design your own H&M retail environment, or use new store-themed items to build an intimate H&M boutique for more sophisticated citizens

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Customer Reviews

Date: Monday 31, 2009

The Sims 2: Mansion & Garden Stuff

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The Sims 2: Mansion & Garden Stuff
 
Manufacturer: Electronic Arts
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List Price: $19.99
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Product Description

Design impressive estates and meticulous gardens for your Sims with three all-new styles. Infuse your Sims' mansion with the intricate beauty of new Moroccan designs, add a touch of retro-modern style with stately and new Art Deco elements, or build in the imposing new Second Empire style. With a host of new architectural and landscaping items to choose from, your Sims homes will look more stunning than ever!

Product Details

  • Re-create your Sims homes into luxurious mansions. New items including exotic columns that create stunning new archways, chic ceiling fans that add an element of cool, or sweeping grand staircases that make a bold statement
  • Completely reinvent your Sims' gardens with a colorful foundation of flower beds and shrubs including delicate irises, cheerful daylilies, and bright sunflowers
  • Choose from three new themes to re-imagine and re-make the exteriors of your Sims' estates: Moroccan, Art Deco, or Second Empire
  • Architectural elements include solar panels as well as all new windows, doors, roofs, and fencing to build the mansion of your Sims' dreams
  • Choose from a variety of bold sculptures, fountains, and topiaries to add an artistic element to your Sims' relaxing garden hideaway

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Customer Reviews

Date: Monday 31, 2009

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